2007 League Rules

----- Strikeball Rules v 1.2 by Dameon Angell-----

1.0 Strikeball games consist of two teams each with five players and unlimited substitutes during each round. During Season games will be two rounds, ten minutes per round. During playoff games will be two rounds to fifteen minutes. Break in between rounds is max five minutes. The teams will be 5 versus 5.  We will allow a team to go in handicapped 4 versus 5, but no fewer.  If their 5th player comes in during any time, they can be added.

1.1 Each round starts with all players on the side opposite the goal they can score on. Players must be outside the center circle on their side of the half court, and not in the safe zone. The ball is placed in the center circle, and the ref starts the game. Taking the ball before GO will result in a yellow card! Ball will be reset, and game started over. Interfering with the ref placing the ball will also result in a yellow card.

1.2 Two yellow cards per player, and the player who gets the third card is issued a red card and removed from the game. The team will have to continue the round without a substitute for each player removed. So if a team has 5 players and 1 player is removed, that team has to continue with 4 players in the game, regardless of how many subs they have. Substitutes can still be made for any of the 4 remaining players.

1.3 Any player that is scoring from outside the goal and the ball is phased, the score will not count.  The perception of a phased ball will be determined by the referee of the game.  Historically there is a public player vote if a ball was a phase or not in ball games.  That will be taken into account by the Ref as well.  Most phase balls should be easy to spot, though.

1.4 No player at anytime should be in the inner-goal, unless the ball gets stuck inside there and has to be retrieved. Players intentionally going inside the inner-goal to prevent goals by the opposing team or to score, will be recieve a yellow card.

1.5 There are infinite lag outs; however, you must wait 30 seconds to re-enter after a lag out. If the Ref decides that a player is not able to play in the game, the team must then replace them or continue with the players they have left in the game.

1.6 Teams that begin a game with 4 players but lose one player to lagouts or Red Cards can continue playing with 3 players for 3 more minutes, at which time if a fourth player is not available they will forfeit that round. A forfeited round results in a 10-0 score against the forfeiting team. At that time the players have an additional 5 minutes between rounds to gather enough players and start the second round. If there are still not four players available, then the second round will not be played and the game is a forfeit resulting in the goals of the first round only being recorded if that first round was indeed played.

1.7 The team must have notified the ref who their 1st sub is, in order to replace any lagged out player. If a player lags out and the ref is notified, the sub from spec is put into the game ASAP. When a player is lagged out and in spec, they are still eligible to be put back in the game.  You may sub anyone on your team for anyone in your roster who is present and eligible to play.

1.8 When a team has more than four players, they must submit their lineup for each round, players can be switched before the start of a round, and a fifth player added. If both teams agree to play with only four, then a fifth player cannot be added for that round. When no such agreement is made a fifth player can be added by either team after the first five minutes of play.

1.9 Spawn-killing is allowed, except before the start of a round. If you are excessively spawn killing and disobeying the start by the ref, you will be delt a Yellow Card for 'Delay of Game'. 

2.0 If no one from a team is present, it will go as 'no show' and they will receive -1 pt for their league-score and the opposing team will win by default receive a score of 1. Any team that has a minus record for 2 weeks which is 2 'no shows, will be removed from the league. At this point another team can assume their place with a score of 0.

2.1 The statistics for each game will record goals for and goals against for each team. A win is worth +2 points in the standings. A loss is worth +.5 points. A forfeit is worth 0 points, and a no show is -1. Win by forfeit or no show is worth 1 point.

2.2 The top 4 teams, after every team has played each other once, will be entered into the playoffs. If two teams are equal in points, the winner of their regular season meeting will be a spot higher in the rankings. The 1st ranked team will play the 4th and the 2nd the 3rd. The winners will then meet in the championship game.

2.3 If a team is not present with at least 4 players, within 5 minutes after the game scheduled time, they will forfeit the game by default. If both teams have less than four players, it will be counted as a forfeit for both teams. When a team shows up with less than four players it is always considered a forfeit, even if the opposing team is a no-show.

2.4 All players must be on their team roster before being added in to play. The Ref should have rosters printed out so they can check if new players coming after the game starts are eligible.

2.5 No double squadding is allowed. Any player caught double squadding is banned from the league. Unlike TWD, you only get one chance and if you are found double squadding you will be banned for the rest of the league that season.

2.6 Games are typically played in a win by 2 basis.  In the league, for the interest of time, we'll be playing for a set amount of time (as specified in 1.0) with the winner being the team with the most points at the end of that round.  After the second round, if the total scores between both rounds are tied we will move into a five minute overtime round.  If the scores are still died by the end of overtime we will go into a 1 on 1 sudden death match.  Players will be aligned across from eachother on their own goals.  Play will continue, 1 on 1, until one player scores.  Final scores are determined by Round 1 scores + Round 2 scores, adding Overtime and sudden death if necessary.

2.7 Yellow Cards are given out as warnings to players for disobeying the rules.  They are also given out for the breaking of  SSCU Trench Wars rules as a whole.  That means no racist remarks; no excessive spamming; and you must obey the referee's commands.  Once a player gets a red card they are ejected from that game.  If a player gets two Red Cards consecutively or three in total they will be suspended from the next match after their last Red Card.

2.8 Squads are not based on a ?squadjoin fashion.  They are all going to be in a 'pick up game' format.  You can choose a squad name to represent yourself and add any of your friends into the roster.  Still, we will be using the TWD system of registry, though, so you can not double squad.  Do not worry about finding online squadtags to match the squads which you are making for TWSL.