1) TWLM locks every Saturday at 12pm and unlocks in the beginning of next week. (mon-wed)
2) Season ends after TWL regular season ends (replay weekend is included).
3) If a TWL game is played through, the result will count toward player values whether an appeal is sent or not.
4) Using multiple usernames is illegal.
TWL-D/J:
1) Managers get 1500$ to use at the start.
2) You can buy a max. of 10 players for your team.
3) Your team's value is the same as your cash + every players value combined.
4) You can make profit if you sell a player when he has a high value and then you can buy other players.
TWL-B:
Every manager picks 8 players and assings them to a ship (terrier, shark or fighter). So you make a real lineup.
You can change your team whenever you want, not during twl games though. You can pick only one player/squad. There's no cash involved in basing, only points.
This is how you get points:
Terr:
+15 p for getting to play
+30 p for win
-10 p for loss
-2 p every death
+1 p every kill
+2 p terrkill
Shark:
+13 p for getting to play
+20 p for win
-15 p for loss
+1 p every kill
+2 p terrkill
-1 p teamkill
Fighter:
+10 p for getting to play
+15 p for win
-20 p for loss
-2 p every death
+2 p every kill
+3 p terrkill
-2 p teamkill
Betting: TWL-D/J
You can use the spare cash you have in your account for betting. Betting costs 5$/game.
All the cash used for betting will be shared between users that voted correctly.
If you vote winner correctly, you get the amount of cash announced at "cash to win atm" row. Correct score will also give you 10$ bonus.
If "cash to win atm" row shows -$, it means nobody has bet this team to win yet.
Betting: TWL-B
You can use the rating points you have in your account for betting. Betting costs 5 rating points/game.
All the points used for betting will be shared between users that voted correctly.
If you vote winner correctly, you get the amount of points announced at "points to win atm" row.
If "points to win atm" row shows -, it means nobody has bet this team to win yet.